Meta’s Quill and Magnific Reign Supreme at Next Lab Generation, But AI Takes a Backseat.
Meta’s Quill VR animation software and Magnific AI tool proved to be the unlikely powerhouses at this year’s Next Lab Generation workshop in Madrid, where finalists were required to use them in developing their pitches.
The eight-week program aimed to push creatives to experiment with innovative storytelling tools, and it’s clear that the participants didn’t disappoint. By forcing filmmakers to rely on Quill and Magnific, the organizers inadvertently highlighted the versatility and appeal of these two tools.
Magnific’s Surprising Appeal
While AI has been the focal point in animation discussions over the past few years, the use of Magnific at Next Lab Generation shows that sometimes, the best approach is to step back and let other tools shine. Magnific’s capabilities, though not as widely discussed as other AI solutions, seem to have struck a chord with the participants.
Quill and the Rise of VR
Quill, on the other hand, has been gaining traction in the industry for its user-friendly interface and versatility. By incorporating VR capabilities, Quill has opened up new possibilities for animators and filmmakers. The fact that the participants embraced Quill VR so enthusiastically demonstrates the growing recognition and adoption of immersive storytelling.
A Return to Traditional Roots?
What’s notable about this year’s Next Lab Generation is the apparent shift away from relying on AI as a primary tool. Instead, participants turned to Quill and Magnific, which, despite their own advanced features, offer a more tactile and hands-on approach to animation. This development suggests that, despite AI’s dominance in conversations, some creatives are looking beyond code-driven solutions and exploring more traditional methods.
What this means: For filmmakers and animators, this trend could indicate a growing interest in human-centered storytelling. By embracing tools like Quill and Magnific, creators are opting for a more hands-on approach that allows for more control and creative input. This shift could lead to a more diverse and engaging range of animated content.



