A Dutch game engine veteran is taking on the big boys in the gaming industry. Arjan Brussee, co-founder of Guerrilla Games and former tech director at Epic Games, is pouring his expertise into a new European game engine – a move that could shake up the dominance of Unreal and Unity.
The Engine Challenge
For years, game developers have relied on US-based engines like Unreal and Unity to power their creations. But Brussee believes Europe has the talent, the resources, and the motivation to create a rival worth talking about.
“There’s a perception that game engines are only being built in the States,” says Brussee. “I want to change that. I want to show that Europe can compete and do it better.”
A Different Perspective
Brussee’s engine, which is still in the early stages of development, aims to offer a distinctly European take on the traditional game engine. This means tapping into local expertise, leveraging regional strengths, and addressing the needs of European developers.
“We’re not trying to copy what’s already been done,” Brussee explains. “We’re taking our experience, our skills, and our network to create something new and innovative.”
The European Game Engine
Brussee’s engine is still in the shadows, but it’s already generating buzz in the industry. Insiders describe it as a highly ambitious project that could potentially disrupt the status quo in game development.
Details are scarce, but rumors suggest the engine will be designed with a focus on ease of use, modularity, and flexibility. This could allow developers to create a wide range of games, from AAA titles to indie gems, with a level of customization previously reserved for the big boys.
When asked about the timeline, Brussee is tight-lipped. “We’re working hard to get this engine out the door,” he says. “But we won’t compromise on quality. It’ll be ready when it’s ready.”
The European game engine may be months or even years away, but it’s already sending ripples through the industry. Will Brussee’s brave new venture succeed in toppling the mighty Unreal and Unity? Only time will tell, but one thing’s for sure – the game engine landscape is about to get a whole lot more interesting.

